Why does it cost some companies hundreds of millions of dollars to develop a popular video game?
A couple weeks ago, The New York Times blamed the never-ending quest to deliver more photo-realistic graphicsâ and it suggested the industry is beginning to see diminishing returns, leading to layoffs and studio closures.
However, Bloombergâs Jason Schreier argues this analysis is âa little bit off the mark.â He doesnât deny that budgets have grown dramatically ($20 million for Naughty Dogâs âUncharted 2â in 2009 vs. $220 million for their âLast of Us Part IIâ in 2020) or that graphics play a role, but he said it really boils down to needing bigger teams for longer periods of time â due to improved graphics, yes, but also the growing scope of games.
Plus, he writes that âeveryoneâ whoâs spent at least a few years in the industry has âtheir own horror storyâ about management decisions like âfeature that gets canceled because the CEOâs teenage kid didnât like itâ or teams of hundreds of people âfloundering in pre-production as they try to figure out what a gameâs âcore loopâ will actually look like.â
So if game companies are really worried about ballooning budgets, Schreier says they should focus their âintrospectionâ on mismanagement that can end up wasting everyoneâs work and time.